|
RealGO is an object-oriented 2D game engine. I started working
on this engine when I was in the third stage of college (1998).
It took me about two months to finish the first version.
Many features were later added to it.
The scripting feature was later added to it as an add on. It's
very simple. In fact, I needed this scripting for some project,
so I added what's enough for me to finish that project. I didn't
have time to upgrade this scripting feature.
My Role: Design and programming (individual work)
Date: 1998
More >>
|